feat: added uniform buffers

This commit is contained in:
2020-12-02 21:36:01 +01:00
parent df42db1cbe
commit ed93111f64
3 changed files with 155 additions and 8 deletions

View File

@@ -1,12 +1,18 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}