feat: added uniform buffers
This commit is contained in:
@@ -1,12 +1,18 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(binding = 0) uniform UniformBufferObject {
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mat4 model;
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mat4 view;
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mat4 proj;
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} ubo;
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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void main() {
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gl_Position = vec4(inPosition, 0.0, 1.0);
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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}
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@@ -8,7 +8,11 @@
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#include <optional>
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#include <vector>
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#include <array>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <chrono>
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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@@ -43,6 +47,12 @@ struct Vertex {
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}
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};
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struct UniformBufferObject {
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glm::mat4 model;
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glm::mat4 view;
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glm::mat4 proj;
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};
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//const std::vector<Vertex> vertices = {
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// {{0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}},
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// {{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
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@@ -197,6 +207,78 @@ void HelloTriangleApplication::createRenderPass() {
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}
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}
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void HelloTriangleApplication::createDescriptorSetLayout() {
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VkDescriptorSetLayoutBinding uboLayoutBinding{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.pImmutableSamplers = nullptr,
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};
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VkDescriptorSetLayoutCreateInfo layoutCreateInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.bindingCount = 1,
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.pBindings = &uboLayoutBinding,
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};
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if (vkCreateDescriptorSetLayout(myVkInstance->device, &layoutCreateInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS ) {
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throw std::runtime_error("Failed to create descriptor set layout!");
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}
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}
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void HelloTriangleApplication::createDescriptorPool() {
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VkDescriptorPoolSize poolSize {
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.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = static_cast<uint32_t>(swapChainImages.size()),
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};
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VkDescriptorPoolCreateInfo poolCreateInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.maxSets = static_cast<uint32_t>(swapChainImages.size()),
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.poolSizeCount = 1,
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.pPoolSizes = &poolSize,
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};
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if ((vkCreateDescriptorPool(myVkInstance->device, &poolCreateInfo, nullptr, &descriptorPool) != VK_SUCCESS)) {
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throw std::runtime_error("Failed to create descriptor pool");
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}
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}
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void HelloTriangleApplication::createDescriptorSets() {
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std::vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), descriptorSetLayout);
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VkDescriptorSetAllocateInfo allocateInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorPool = descriptorPool,
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.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size()),
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.pSetLayouts = layouts.data(),
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};
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descriptorSets.resize(swapChainImages.size());
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if (vkAllocateDescriptorSets(myVkInstance->device, &allocateInfo, descriptorSets.data()) != VK_SUCCESS) {
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throw std::runtime_error("Failed to allocate descriptor sets");
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}
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for (size_t i = 0; i < swapChainImages.size(); ++i) {
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VkDescriptorBufferInfo bufferInfo {
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.buffer = uniformBuffers[i],
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.offset = 0,
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.range = sizeof(UniformBufferObject)
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};
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VkWriteDescriptorSet descriptorWrite {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = descriptorSets[i],
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.pImageInfo = nullptr,
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.pBufferInfo = &bufferInfo,
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.pTexelBufferView = nullptr,
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};
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vkUpdateDescriptorSets(myVkInstance->device, 1, &descriptorWrite, 0, nullptr);
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}
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}
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void HelloTriangleApplication::createGraphicsPipeline() {
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std::vector<char> vertShaderCode;
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std::vector<char> fragShaderCode;
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@@ -268,7 +350,8 @@ void HelloTriangleApplication::createGraphicsPipeline() {
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.rasterizerDiscardEnable = VK_FALSE,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_CLOCKWISE,
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// .frontFace = VK_FRONT_FACE_CLOCKWISE,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.depthBiasEnable = VK_FALSE,
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.depthBiasConstantFactor = 0.0f,
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.depthBiasClamp = 0.0f,
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@@ -327,8 +410,8 @@ void HelloTriangleApplication::createGraphicsPipeline() {
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 0,
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.pSetLayouts = nullptr,
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.setLayoutCount = 1,
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.pSetLayouts = &descriptorSetLayout,
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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};
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@@ -497,6 +580,17 @@ void HelloTriangleApplication::createCommandPool() {
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}
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}
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void HelloTriangleApplication::createUniformBuffers() {
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VkDeviceSize bufferSize = sizeof(UniformBufferObject);
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uniformBuffers.resize(swapChainImages.size());
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uniformBuffersMemory.resize(swapChainImages.size());
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for (size_t i = 0; i < swapChainImages.size(); ++i) {
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createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, uniformBuffers[i], uniformBuffersMemory[i]);
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}
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}
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void HelloTriangleApplication::createCommandBuffers() {
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commandBuffers.resize(swapChainFrameBuffers.size());
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@@ -537,6 +631,7 @@ void HelloTriangleApplication::createCommandBuffers() {
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VkDeviceSize offset[] = {0};
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vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offset);
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vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16);
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vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, nullptr);
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vkCmdDrawIndexed(commandBuffers[i], static_cast<uint32_t>(indices.size()), 1, 0, 0, 0);
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vkCmdEndRenderPass(commandBuffers[i]);
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if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
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@@ -571,11 +666,15 @@ void HelloTriangleApplication::initVulkan() {
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createSwapChain();
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createImageViews();
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createRenderPass();
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createDescriptorSetLayout();
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createGraphicsPipeline();
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createFrameBuffers();
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createCommandPool();
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createVertexBuffer();
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createIndexBuffer();
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createUniformBuffers();
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createDescriptorPool();
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createDescriptorSets();
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createCommandBuffers();
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createSyncObjects();
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}
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@@ -597,6 +696,9 @@ void HelloTriangleApplication::recreateSwapChain() {
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createRenderPass();
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createGraphicsPipeline();
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createFrameBuffers();
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createUniformBuffers();
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createDescriptorPool();
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createDescriptorSets();
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createCommandBuffers();
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}
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@@ -616,6 +718,13 @@ void HelloTriangleApplication::cleanupSwapChain() {
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}
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vkDestroySwapchainKHR(myVkInstance->device, swapChain, nullptr);
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for (size_t i = 0; i < swapChainImages.size(); ++i) {
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vkDestroyBuffer(myVkInstance->device, uniformBuffers[i], nullptr);
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vkFreeMemory(myVkInstance->device, uniformBuffersMemory[i], nullptr);
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}
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vkDestroyDescriptorPool(myVkInstance->device, descriptorPool, nullptr);
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}
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void HelloTriangleApplication::mainLoop() {
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@@ -629,9 +738,8 @@ void HelloTriangleApplication::mainLoop() {
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void HelloTriangleApplication::drawFrame() {
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vkWaitForFences(myVkInstance->device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
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uint32_t imageIndex;
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VkResult acquireNextImageResult = vkAcquireNextImageKHR(myVkInstance->device, swapChain, UINT64_MAX,
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imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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switch (acquireNextImageResult) {
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VkResult result = vkAcquireNextImageKHR(myVkInstance->device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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switch (result) {
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case VK_ERROR_OUT_OF_DATE_KHR:
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recreateSwapChain();
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return;
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@@ -642,6 +750,8 @@ void HelloTriangleApplication::drawFrame() {
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throw std::runtime_error("Failed to acquire swap chain image!");
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}
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updateUniformBuffer(imageIndex);
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if (imagesInFlight[currentFrame] != VK_NULL_HANDLE) {
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vkWaitForFences(myVkInstance->device, 1, &imagesInFlight[currentFrame], VK_TRUE, UINT64_MAX);
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}
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@@ -696,9 +806,29 @@ void HelloTriangleApplication::drawFrame() {
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currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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}
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void HelloTriangleApplication::updateUniformBuffer(uint32_t imageIndex) {
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static auto startTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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float time = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - startTime).count();
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UniformBufferObject ubo{
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.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
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.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f,0.0f,0.0f), glm::vec3(0.0f,0.0f,1.0f)),
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.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float) swapChainExtent.height, 0.1f, 10.f),
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};
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ubo.proj[1][1] *= -1;
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void *data;
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vkMapMemory(myVkInstance->device, uniformBuffersMemory[imageIndex], 0, sizeof(ubo), 0, &data);
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memcpy(data, &ubo, sizeof(ubo));
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vkUnmapMemory(myVkInstance->device, uniformBuffersMemory[imageIndex]);
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}
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void HelloTriangleApplication::cleanup() {
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cleanupSwapChain();
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vkDestroyDescriptorSetLayout(myVkInstance->device, descriptorSetLayout, nullptr);
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vkDestroyBuffer(myVkInstance->device, vertexBuffer, nullptr);
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vkFreeMemory(myVkInstance->device, vertexBufferMemory, nullptr);
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@@ -27,6 +27,9 @@ private:
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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VkRenderPass renderPass;
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VkDescriptorPool descriptorPool;
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std::vector<VkDescriptorSet> descriptorSets;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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std::vector<VkFramebuffer> swapChainFrameBuffers;
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@@ -34,6 +37,10 @@ private:
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VkDeviceMemory vertexBufferMemory;
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VkBuffer indexBuffer;
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VkDeviceMemory indexBufferMemory;
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std::vector<VkBuffer> uniformBuffers;
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std::vector<VkDeviceMemory> uniformBuffersMemory;
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VkCommandPool commandPool;
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std::vector<VkCommandBuffer> commandBuffers;
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@@ -48,11 +55,15 @@ private:
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void createSwapChain();
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void createImageViews();
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void createRenderPass();
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void createDescriptorSetLayout();
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void createDescriptorPool();
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void createDescriptorSets();
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void createGraphicsPipeline();
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void createFrameBuffers();
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void createCommandPool();
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void createVertexBuffer();
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void createIndexBuffer();
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void createUniformBuffers();
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void createCommandBuffers();
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void createSyncObjects();
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void initVulkan();
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@@ -63,6 +74,7 @@ private:
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// main loop
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void mainLoop();
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void drawFrame();
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void updateUniformBuffer(uint32_t imageIndex);
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// clean up
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void cleanup();
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@@ -77,7 +89,6 @@ private:
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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};
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