feat: cleanup and rework audio system
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@@ -1,44 +1,35 @@
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from typing import Optional, NamedTuple
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from queue import Queue, Empty
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import wave
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import uuid
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import sched
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import logging
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import json
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import logging
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import os.path
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import sched
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import uuid
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import wave
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from queue import Empty, Queue
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from typing import Optional
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import audioop
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from pyaudio import PyAudio, Stream
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from pyaudio import PyAudio, Stream, paContinue
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logger = logging.getLogger(__name__)
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LOG = logging.getLogger(__name__)
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CHUNK_SIZE = 1024
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INTERVAL_QUEUE = 0.1
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INTERVAL_STREAM_FAST = 0.0001
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INTERVAL_STREAM_SLOW = 0.001
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INTERVAL_STREAM = 0.1
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class PlayEntry:
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def __init__(self, wave_file: wave.Wave_read, stream: Stream, device_framerate):
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self.wave_file = wave_file
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self.stream = stream
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self.cvstate = None
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self.device_framerate = device_framerate
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self.sample_width = wave_file.getsampwidth()
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self.channels = wave_file.getnchannels()
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self.frame_rate = wave_file.getframerate()
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def get_actual_data(self, nframes):
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data = self.wave_file.readframes(nframes)
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new_data, self.cvstate = audioop.ratecv(data, self.sample_width, self.channels, self.frame_rate,
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self.device_framerate, self.cvstate)
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return new_data
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wave_file: wave.Wave_read
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stream: Stream
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cvstate: Optional['audioop.RatecvState']
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actual_size: int = None
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stream: Optional[Stream]
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def __init__(self, wave_file: wave.Wave_read):
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self.wave_file = wave_file
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self.stream = None
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def set_stream(self, stream: Stream):
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self.stream = stream
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def pyaudio_callback(self, in_data, frame_count, time_info, status):
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data = self.wave_file.readframes(frame_count)
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return data, paContinue
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class AudioSystem:
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@@ -53,7 +44,7 @@ class AudioSystem:
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self.default_sample_rate = int(self.default_output_device['defaultSampleRate'])
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self.scheduler = scheduler
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self.scheduler.enter(0, 2, self.start_streams)
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self.scheduler.enter(0, 1, self.fill_streams)
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self.scheduler.enter(0, 1, self.stream_cleanup)
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with open(sound_file) as f:
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self.sound_data = json.load(f)
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self.sound_dir = os.path.realpath(self.sound_data['sound_dir'])
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@@ -75,50 +66,45 @@ class AudioSystem:
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# drain the queue
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while True:
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item = self.to_play.get(False)
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logger.info(f"Queueing stream for {item!r}")
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LOG.info(f"Queueing stream for {item!r}")
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wave_file = wave.open(item) # type: wave.Wave_read
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entry = PlayEntry(wave_file)
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stream = self.audio.open(
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format=self.audio.get_format_from_width(wave_file.getsampwidth()),
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channels=wave_file.getnchannels(),
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rate=self.default_sample_rate,
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rate=wave_file.getframerate(),
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output=True,
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stream_callback=entry.pyaudio_callback,
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)
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entry.set_stream(stream)
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entry_id = uuid.uuid4()
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while entry_id in self.playing:
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entry_id = uuid.uuid4()
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self.playing[entry_id] = PlayEntry(wave_file, stream, self.default_sample_rate)
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self.playing[entry_id] = entry
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self.to_play.task_done()
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except Empty:
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pass
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except IOError as e:
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logger.warning('Error in opening stream', exc_info=e)
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LOG.warning('Error in opening stream', exc_info=e)
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except Exception as e:
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logger.error('Fatal error in opening stream', exc_info=e)
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LOG.error('Fatal error in opening stream', exc_info=e)
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raise e
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def fill_streams(self):
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self.scheduler.enter(INTERVAL_STREAM_FAST if len(self.playing) > 0 else INTERVAL_STREAM_SLOW,
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1, self.fill_streams)
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def stream_cleanup(self):
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self.scheduler.enter(INTERVAL_STREAM, 1, self.stream_cleanup)
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finished_streams = []
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for stream_id, entry in self.playing.items(): # type: uuid.UUID, PlayEntry
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try:
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if entry.stream.get_write_available() < (CHUNK_SIZE * 1.5):
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continue # not enough space in buffer, wait for next iteration
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try:
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data = entry.get_actual_data(CHUNK_SIZE)
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except IOError as e:
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logger.warning('An IO Error occurred while reading WAV file', exc_info=e)
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data = b''
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if data:
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entry.stream.write(data)
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if entry.stream.is_active():
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continue
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else:
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logger.debug("Done playing sound, shutting down stream")
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LOG.debug("Done playing sound, shutting down stream")
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entry.stream.stop_stream()
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entry.stream.close()
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entry.wave_file.close()
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finished_streams.append(stream_id)
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except Exception as e:
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logger.warning('A fatal error occurred while rendering sound', exc_info=e)
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LOG.warning('A fatal error occurred while rendering sound', exc_info=e)
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raise e
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for finished in finished_streams:
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del self.playing[finished]
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