feat: added shader compilation to cmakelist

This commit is contained in:
2020-05-30 14:00:21 +02:00
parent 4c044a68a5
commit a3d406e8c5
4 changed files with 18 additions and 9 deletions

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@@ -10,6 +10,20 @@ add_compile_definitions(WITH_VALIDATION_LAYERS)
set(CMAKE_BUILD_TYPE Debug) set(CMAKE_BUILD_TYPE Debug)
FILE(GLOB_RECURSE CXX_SOURCES src/*.cpp) FILE(GLOB_RECURSE CXX_SOURCES src/*.cpp)
FILE(GLOB_RECURSE GLSL_SOURCE_FILES shaders/**.frag shaders/**.vert)
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME "${GLSL}" NAME)
set(SPV_FILE "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(OUTPUT ${SPV_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/shaders/"
COMMAND glslc ${GLSL} -g -o ${SPV_FILE}
DEPENDS ${GLSL}
COMMENT "Rebuilding ${SPV_FILE}")
list(APPEND SPIRV_BINARY_KERNELS ${SPV_FILE})
endforeach()
add_custom_target(shaders DEPENDS ${SPIRV_BINARY_KERNELS})
add_executable(VulkanTest ${CXX_SOURCES}) add_executable(VulkanTest ${CXX_SOURCES})
target_link_libraries(VulkanTest glfw vulkan) add_dependencies(VulkanTest shaders)
target_link_libraries(VulkanTest glfw vulkan)

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@@ -9,7 +9,6 @@
#include <vector> #include <vector>
#define GLFW_INCLUDE_VULKAN #define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include "queues.h" #include "queues.h"
@@ -154,8 +153,8 @@ void HelloTriangleApplication::createGraphicsPipeline() {
std::vector<char> vertShaderCode; std::vector<char> vertShaderCode;
std::vector<char> fragShaderCode; std::vector<char> fragShaderCode;
readFile("shaders/vert.spv", &vertShaderCode); readFile("shaders/shader.vert.spv", &vertShaderCode);
readFile("shaders/frag.spv", &fragShaderCode); readFile("shaders/shader.frag.spv", &fragShaderCode);
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);

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@@ -62,7 +62,6 @@ private:
void cleanup(); void cleanup();
// utility functions // utility functions
std::vector<const char*> getRequiredExtensions();
VkShaderModule createShaderModule(const std::vector<char> &code); VkShaderModule createShaderModule(const std::vector<char> &code);
}; };

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@@ -4,12 +4,9 @@
#include "util.h" #include "util.h"
#include <fstream> #include <fstream>
#include <filesystem>
void readFile(const std::string& filename, std::vector<char>* target) { void readFile(const std::string& filename, std::vector<char>* target) {
auto actualPath = std::filesystem::path("..") / filename; std::ifstream file(filename, std::ios::ate | std::ios::binary);
std::ifstream file(actualPath.string(), std::ios::ate | std::ios::binary);
if (!file.is_open()) { if (!file.is_open()) {
throw std::runtime_error("failed to open file"); throw std::runtime_error("failed to open file");