feat: added shader compilation to cmakelist
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@@ -10,6 +10,20 @@ add_compile_definitions(WITH_VALIDATION_LAYERS)
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set(CMAKE_BUILD_TYPE Debug)
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FILE(GLOB_RECURSE CXX_SOURCES src/*.cpp)
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FILE(GLOB_RECURSE GLSL_SOURCE_FILES shaders/**.frag shaders/**.vert)
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foreach(GLSL ${GLSL_SOURCE_FILES})
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get_filename_component(FILE_NAME "${GLSL}" NAME)
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set(SPV_FILE "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv")
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add_custom_command(OUTPUT ${SPV_FILE}
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COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/shaders/"
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COMMAND glslc ${GLSL} -g -o ${SPV_FILE}
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DEPENDS ${GLSL}
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COMMENT "Rebuilding ${SPV_FILE}")
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list(APPEND SPIRV_BINARY_KERNELS ${SPV_FILE})
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endforeach()
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add_custom_target(shaders DEPENDS ${SPIRV_BINARY_KERNELS})
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add_executable(VulkanTest ${CXX_SOURCES})
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target_link_libraries(VulkanTest glfw vulkan)
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add_dependencies(VulkanTest shaders)
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target_link_libraries(VulkanTest glfw vulkan)
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