feat: added shader compilation to cmakelist

This commit is contained in:
2020-05-30 14:00:21 +02:00
parent 4c044a68a5
commit a3d406e8c5
4 changed files with 18 additions and 9 deletions

View File

@@ -10,6 +10,20 @@ add_compile_definitions(WITH_VALIDATION_LAYERS)
set(CMAKE_BUILD_TYPE Debug)
FILE(GLOB_RECURSE CXX_SOURCES src/*.cpp)
FILE(GLOB_RECURSE GLSL_SOURCE_FILES shaders/**.frag shaders/**.vert)
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME "${GLSL}" NAME)
set(SPV_FILE "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(OUTPUT ${SPV_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/shaders/"
COMMAND glslc ${GLSL} -g -o ${SPV_FILE}
DEPENDS ${GLSL}
COMMENT "Rebuilding ${SPV_FILE}")
list(APPEND SPIRV_BINARY_KERNELS ${SPV_FILE})
endforeach()
add_custom_target(shaders DEPENDS ${SPIRV_BINARY_KERNELS})
add_executable(VulkanTest ${CXX_SOURCES})
target_link_libraries(VulkanTest glfw vulkan)
add_dependencies(VulkanTest shaders)
target_link_libraries(VulkanTest glfw vulkan)