feat: copy buffer
This commit is contained in:
@@ -12,7 +12,6 @@
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <cstring>
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#include "queues.h"
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@@ -376,36 +375,83 @@ void HelloTriangleApplication::createFrameBuffers() {
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}
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}
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void HelloTriangleApplication::createVertexBuffer() {
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void HelloTriangleApplication::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
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VkBufferCreateInfo bufferCreateInfo {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = sizeof(vertices[0]) * vertices.size(),
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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.size = size,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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if (vkCreateBuffer(myVkInstance->device, &bufferCreateInfo, nullptr, &vertexBuffer) != VK_SUCCESS) {
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if (vkCreateBuffer(myVkInstance->device, &bufferCreateInfo, nullptr, &buffer) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create vertex buffer");
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}
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VkMemoryRequirements memoryRequirements;
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vkGetBufferMemoryRequirements(myVkInstance->device, vertexBuffer, &memoryRequirements);
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vkGetBufferMemoryRequirements(myVkInstance->device, buffer, &memoryRequirements);
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VkMemoryAllocateInfo allocateInfo{
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = memoryRequirements.size,
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.memoryTypeIndex = myVkInstance->findMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT),
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.memoryTypeIndex = myVkInstance->findMemoryType(memoryRequirements.memoryTypeBits, properties),
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};
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if (vkAllocateMemory(myVkInstance->device, &allocateInfo, nullptr, &vertexBufferMemory) != VK_SUCCESS) {
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if (vkAllocateMemory(myVkInstance->device, &allocateInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
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throw std::runtime_error("Failed to allocate vertex buffer memory");
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}
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vkBindBufferMemory(myVkInstance->device, vertexBuffer, vertexBufferMemory, 0);
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vkBindBufferMemory(myVkInstance->device, buffer, bufferMemory, 0);
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}
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void HelloTriangleApplication::createVertexBuffer() {
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VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size();
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory);
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void* data;
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vkMapMemory(myVkInstance->device, vertexBufferMemory, 0, bufferCreateInfo.size, 0, &data);
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memcpy(data, vertices.data(), (size_t)bufferCreateInfo.size);
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vkUnmapMemory(myVkInstance->device, vertexBufferMemory);
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vkMapMemory(myVkInstance->device, stagingBufferMemory, 0, bufferSize, 0, &data);
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memcpy(data, vertices.data(), (size_t)bufferSize);
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vkUnmapMemory(myVkInstance->device, stagingBufferMemory);
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createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
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copyBuffer(stagingBuffer, vertexBuffer, bufferSize);
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vkDestroyBuffer(myVkInstance->device, stagingBuffer, nullptr);
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vkFreeMemory(myVkInstance->device, stagingBufferMemory, nullptr);
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}
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void HelloTriangleApplication::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
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VkCommandBufferAllocateInfo commandBufferAllocateInfo{
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.commandPool = commandPool,
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandBufferCount = 1,
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};
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VkCommandBuffer commandBuffer;
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vkAllocateCommandBuffers(myVkInstance->device, &commandBufferAllocateInfo, &commandBuffer);
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VkCommandBufferBeginInfo beginInfo {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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VkBufferCopy copyRegion {
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.srcOffset = 0,
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.dstOffset = 0,
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.size = size
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};
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vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, ©Region);
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vkEndCommandBuffer(commandBuffer);
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VkSubmitInfo submitInfo {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &commandBuffer,
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};
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vkQueueSubmit(myVkInstance->graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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vkQueueWaitIdle(myVkInstance->graphicsQueue);
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vkFreeCommandBuffers(myVkInstance->device, commandPool, 1, &commandBuffer);
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}
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void HelloTriangleApplication::createCommandPool() {
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@@ -68,6 +68,13 @@ private:
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VkShaderModule createShaderModule(const std::vector<char> &code);
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static void frameBufferResizeCallback(void *thisptr, int width, int height);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer,
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VkDeviceMemory &deviceMemory);
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void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
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};
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@@ -6,7 +6,6 @@
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#include "debugLayers.h"
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#include "queues.h"
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#include <utility>
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#include <stdexcept>
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#include <set>
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@@ -77,6 +76,8 @@ void MyVkInstance::initWindow() {
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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window = glfwCreateWindow(this->width, this->height, this->title.c_str(), nullptr, nullptr);
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glfwSetWindowUserPointer(window, this);
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glfwSetFramebufferSizeCallback(window, MyVkInstance::frameBufferResizeCallbackHandler);
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}
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