feat: moved vertices to code instead of shader

This commit is contained in:
2020-05-31 15:58:11 +02:00
parent cfb54f0e00
commit 241363a123
5 changed files with 104 additions and 19 deletions

View File

@@ -1,21 +1,12 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}